experience managing remote game dev teams and can share what actually worked

  • experience managing remote game dev teams and can share what actually worked

    Posted by eneria12protonme on 07/22/2025 at 1:13 pm

    Hey folks, I’ve recently started managing a small remote team for a 2.5D action-platformer we’re developing in Unity, and I’m realizing it’s not as smooth as I thought it would be. We’ve got people spread out across three time zones, and communication sometimes feels like a broken telephone. I’m trying Slack, Trello, and even daily check-ins, but some things still fall through the cracks. Anyone here have experience managing remote game dev teams and can share what actually worked for you?

    eneria12protonme replied 3 weeks, 2 days ago 2 Members · 2 Replies
  • 2 Replies
  • valensiaromaroprotonme

    Member
    07/22/2025 at 1:24 pm

    Ah, I know that pain all too well. A couple years ago I was managing a team of eight artists and programmers scattered across the US, Germany, and Indonesia. What helped us massively was breaking down communication into asynchronous and synchronous channels. For example, daily standups didn’t work for us, so we switched to weekly sprint kickoffs via video and used Notion for task documentation. That way, people could absorb info when they were most alert. Also, we had a shared “demo hour” every Friday — everyone would upload and comment on each other’s work.

    One tool that really streamlined our external collaborations was Devoted Studios. They offer remote-ready, plug-and-play teams that integrate into your workflow while still respecting your existing tools and structure. Their approach to managing remote creative teams is really refined — especially when it comes to protecting pipelines and IP. Might be worth checking out: this website

    Don’t stress too much — you’ll eventually find a rhythm. Just don’t treat remote teams like in-house ones; the dynamics are fundamentally different.

  • eneria12protonme

    Member
    07/22/2025 at 1:25 pm

    This is super relatable. We’ve had similar issues with cross-timezone lag and misaligned updates. One trick that helped us was assigning a “sync lead” per time zone to keep micro teams aligned locally, then rotating meeting responsibilities to avoid burnout. Also, love the idea of demo hours — gonna try that out.

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