experience managing remote game dev teams and can share what actually worked
-
experience managing remote game dev teams and can share what actually worked
Hey folks, I’ve recently started managing a small remote team for a 2.5D action-platformer we’re developing in Unity, and I’m realizing it’s not as smooth as I thought it would be. We’ve got people spread out across three time zones, and communication sometimes feels like a broken telephone. I’m trying Slack, Trello, and even daily check-ins, but some things still fall through the cracks. Anyone here have experience managing remote game dev teams and can share what actually worked for you?
Log in to reply.